Mech

The Overseer mech is a vehicle found in repuls.io.

It is a vehicle that has 2 grenade launchers and a head-like cockpit. This cockpit is where the player piloting the mech is located.



Counters
A Shotgun aiming at its head or cockpit can be a 4 hit if you hit the player inside. A Double Barrel can be even more deadly at close enough range.

A quick firing gun such as the Assault Rifle or LMG can quickly drain the pilot's health without dealing excessive damage to the mech itself. Protector guns also work well for this, though they leave the gunner in a very vulnerable spot.

A Frag grenade or, if the mech is stuck, a Thermal, can severely damage the mech itself. This is harder to use than a normal gun, however.

The EMP grenade can completely stun the mech for a significant period, leaving it defenseless. It also disables regeneration, severely hindering the pilot if they leave the vehicle to fight back.

A Rocket Launcher can completely destroy the mech in only two shots (a single magazine). The mech's slow movement speed and large size also make it an easy target for rockets.

Damage States
The mech has a number of different visual indicators for how much health it has left. The first of these states is shown left. The mech looks completely normal, with no particles or electricity, meaning it has taken little to no damage.

The second damage state is entered when the mech has taken noticeable amount of damage. In this state, bits of electricity can be seen flickering on the mech around the point where the cockpit and legs meet. Exact numbers are unclear at the moment, but a single frag grenade will bring an undamaged mech to this state.

The third damage state (Smoking) is entered when the mech has taken significant damage. As the state's name implies, the mech will begin emitting smoke in this state.

The fourth damage state (Burning) is only entered when the mech is only a few hits from exploding. This state is indicated by flames burning on the mech. These flames are purely visual and deal no damage to the mech or to players in contact with them.

The final damage state (Destroyed) only appears after the mech has blown up. The cockpit will be completely absent, with the mech now being reduced to a pair of legs that are burning on the top.

=  Glitches  =

__INDEX__
 * If the mech comes into contact with a Protector (can be your teams or enemies'), the Protector will be thrown into the air.
 * If you shoot in the correct place, a shot will not hit the mech, which does 1 damage point, but the player itself, which has the potential to do massive damage.